DRAUGHTS.PW
Even though the game of checkers has evolved very differently in many places of the world, with well-differentiated variants, there is a whole series of common characters that we are going to describe right away. Origin and history: The origin of this former board game is unclear, although there are many studies and publications made in Spain that focus on its strategy, already dating from the sixteenth. century. This is a game with innumerable variants. Description of draughts: It is played... on a checkerboard of 8x8, 10x10 or 12x12 depending on the variant. The game has a number of pieces (pions) variable too (larger tables have a greater number of pieces), clear and dark, in most of the variants located in the boxes of the same color (alternate) on the first rows on each side of the board. Goal of the game: The goal of the game is to take all the opposing pieces, or block them, so that in turn the movement becomes impossible (this one, that chess would be similar to finishing in a pat, to the game of Ladies does not finish in part nil, but against it is the defeat of the one who was imprisoned) The game will be void if the number of pieces or their position, the victory of one of the opponents becomes technically impossible, or if that is how it is decided by mutual agreement. Beginning of the game and movement of the pieces: During the game there are two types of well differentiated pieces: pawns and ladies. The game starts with all the pieces of each player located on its respective squares. In most of the variants of the game (in all but the Turkish checkers) the counters move diagonally to the right as well as to the left, forward and always in one box. When a pawn reaches the first row of the opponent, he is crowned, and he becomes a lady. It is distinguished from the pawns because one places above another pawn of its same color. Except for the game of Russian ladies in all other variants, when a pawn is crowned it ends its movement and can not continue its movement as a lady until the next turn. The ladies, like the pawns, in most of the variants have diagonal movement but they have a series of special powers more or less great according to the variant, like for example the possibility to move as much towards the back as towards the front or in most variants also they can move an unlimited number of boxes in their diagonals. In any case ladies are always stronger pieces than pawns. Eating: The pawn takes the diagonal shots in most of the variants, jumping over the opponent's piece that will be captured, and ends on the box immediately behind it (in the direction of the take), and if the pawn who makes the decision is in an adjacent box and that the box of behind is free so that it finishes on this box. There are variants where the tokens capture forward and backward and others where only the forwards can be taken. Taking with a lady is similar to taking with a pawn, but as for movements, in each of the variants the lady has more power than the pawns. In all the variants the lady can capture both forward and backward and in most of the variants the piece to be taken must not be on a square adjacent to that of the lady provided that they are on the floor. same line and without coins between the lady and the piece to capture. The movement must not end in the box immediately behind the captured piece. What the lady can never do is jump over her own pieces, and can never capture two opposing pieces located on two adjoining squares between them. The eating in draughts is obligatory, and so if in turn a player has one or more pieces in situation of making takes, it will have to move one of these pieces which make the catch, and will not be able to move a piece which is not in situation of capturing. Either with lady or with pawn, if after a catch, the piece continues in situation of making a new catch, this catch will have to be done and so successively until there are no other pieces to capture . In the previous case, in all variants of the game except the Turkish checkers game, captured pieces will not be removed from the board until all movement is complete, and a piece can not jump twice on a same room. Draughts Party ends All variants have rules that limit the number of moves in certain end-of-game circumstances to avoid unnecessary extensions of the games when it is obvious that the game will not be won by any of the players and will surely be part of the game. nothing. In these cases, it is usually the own players who agree to be part of the game even before reaching the number of movements allowed in each case and variant. We will also consider zero part if the same position of the pieces is repeated three times on the board during the game.
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